


Only Lead Can Stop Them
Company
Warcry Interactive
Role
UX Designer & QA Tester
Timeline
Apr. 2022 - Mar. 2023
Responsibilities
UX Design
QA Testing
Game Engine
Unity Engine
Tech
Google Suites, Photoshop
Warcry Interactive's Only Lead Can Stop Them is a retro first-person shooter that takes place during the Spanish Civil War.
I joined Warcry Interactive as a UX Designer to conduct playtests to get feedback from players that played games with different genres and on a regular basis.
Only Lead Can Stop Them
Company
Warcry Interactive
Role
UX Designer & QA Tester
Timeline
Apr. 2022 - Mar. 2023
Responsibilities
UX Design
QA Testing
Game Engine
Unity Engine
Tech
Google Suites, Photoshop
Warcry Interactive's Only Lead Can Stop Them is a retro first-person shooter that takes place during the Spanish Civil War.
I joined Warcry Interactive as a UX Designer to conduct playtests to get feedback from players that played games with different genres and on a regular basis.
Only Lead Can Stop Them
Company
Warcry Interactive
Role
UX Designer & QA Tester
Timeline
Apr. 2022 - Mar. 2023
Responsibilities
UX Design
QA Testing
Game Engine
Unity Engine
Tech
Google Suites, Photoshop
Warcry Interactive's Only Lead Can Stop Them is a retro first-person shooter that takes place during the Spanish Civil War.
I joined Warcry Interactive as a UX Designer to conduct playtests to get feedback from players that played games with different genres and on a regular basis.
Launch Trailer
Launch Trailer
Launch Trailer
Highlights
Highlights
Highlights
Vertical Aiming
In original retro FPS games, having vertical aiming as a feature was rare. With Only Lead Can Stop Them inspired from classic 90s shooter games it did not have vertical aiming in earlier builds. Throughout the playtests players who engaged with modern first-person-shooters struggled to get into the controls of our game which in the end motivated the team at Warcry Interactive to add vertical aiming as a setting that can be toggled on or off.
Vertical Aiming
In original retro FPS games, having vertical aiming as a feature was rare. With Only Lead Can Stop Them inspired from classic 90s shooter games it did not have vertical aiming in earlier builds. Throughout the playtests players who engaged with modern first-person-shooters struggled to get into the controls of our game which in the end motivated the team at Warcry Interactive to add vertical aiming as a setting that can be toggled on or off.
Vertical Aiming
In original retro FPS games, having vertical aiming as a feature was rare. With Only Lead Can Stop Them inspired from classic 90s shooter games it did not have vertical aiming in earlier builds. Throughout the playtests players who engaged with modern first-person-shooters struggled to get into the controls of our game which in the end motivated the team at Warcry Interactive to add vertical aiming as a setting that can be toggled on or off.
For the second half of my time with Warcry Interactive, my focus shifted from UX Design to QA Testing.
For the second half of my time with Warcry Interactive, my focus shifted from UX Design to QA Testing.
For the second half of my time with Warcry Interactive, my focus shifted from UX Design to QA Testing.
Manual Testing
I was responsible in testing the game with a focus on finding bugs, UX issues and giving feedback about the enjoyment of the game mechanics.
Manual Testing
I was responsible in testing the game with a focus on finding bugs, UX issues and giving feedback about the enjoyment of the game mechanics.
Manual Testing
I was responsible in testing the game with a focus on finding bugs, UX issues and giving feedback about the enjoyment of the game mechanics.
Responsibilities
Responsibilities
Responsibilities
UX Design
Conducted playtests for the demo, focusing on balancing the enemies, weapons and level design.
Observational Testing
Set up on-site playtesting sessions
Interviewed participants about the game feel
Presented the findings from playtests to the team, and conducted feedback sessions
UX Design
Conducted playtests for the demo, focusing on balancing the enemies, weapons and level design.
Observational Testing
Set up on-site playtesting sessions
Interviewed participants about the game feel
Presented the findings from playtests to the team, and conducted feedback sessions
UX Design
Conducted playtests for the demo, focusing on balancing the enemies, weapons and level design.
Observational Testing
Set up on-site playtesting sessions
Interviewed participants about the game feel
Presented the findings from playtests to the team, and conducted feedback sessions
QA Testing
Tested the game on a weekly basis for bugs and UX issues.
Provided feedback to the team about recently implemented changes, and mechanics.
QA Testing
Tested the game on a weekly basis for bugs and UX issues.
Provided feedback to the team about recently implemented changes, and mechanics.
QA Testing
Tested the game on a weekly basis for bugs and UX issues.
Provided feedback to the team about recently implemented changes, and mechanics.