Released 2024
Only Lead Can Stop Them
Released 2024
Only Lead Can Stop Them
Released 2024
Only Lead Can Stop Them
Company
Warcry Interactive
Role
UX Design Intern
Responsibilities
Competitive Analysis, Playtesting
Timeline
Apr. 2022 - Mar. 2023
Game Engine
Unity Engine
Tools
Google Suite (Docs, Slides, Sheets), Bitbucket, OBS
Platforms
I joined Warcry Interactive as a UX Design Intern to actively get player feedback as the game was still in production. I conducted regular playtest sessions with focusing on balancing weapon use cases, enemy design, enemy and game feel.
Company
Warcry Interactive
Role
UX Design Intern
Responsibilities
Competitive Analysis, Playtesting
Timeline
Apr. 2022 - Mar. 2023
Game Engine
Unity Engine
Tools
Google Suite (Docs, Slides, Sheets), Bitbucket, OBS
Platforms
I joined Warcry Interactive as a UX Design Intern to actively get player feedback as the game was still in production. I conducted regular playtest sessions with focusing on balancing weapon use cases, enemy design, enemy and game feel.
Company
Warcry Interactive
Role
UX Design Intern
Responsibilities
Competitive Analysis, Playtesting
Timeline
Apr. 2022 - Mar. 2023
Game Engine
Unity Engine
Tools
Google Suite (Docs, Slides, Sheets), Bitbucket, OBS
Platforms
I joined Warcry Interactive as a UX Design Intern to actively get player feedback as the game was still in production. I conducted regular playtest sessions with focusing on balancing weapon use cases, enemy design, enemy and game feel.
Highlights
Enhancing the feel of an old school shooter to fit the modern players’ experience
Combining modern and retro feel
Blending the game feel of a retro shooter with more modern FPS controls
Conducting playtests using mixed methods
Combining quantitative and qualitative methods to collect feedback
Combining modern and retro feel
Blending the game feel of a retro shooter with more modern FPS controls
Conducting playtests using mixed methods
Combining quantitative and qualitative methods to collect feedback
Combining modern and retro feel
Blending the game feel of a retro shooter with more modern FPS controls
Conducting playtests using mixed methods
Combining quantitative and qualitative methods to collect feedback
Context
Helping out design as the development progresses
As the team at Warcry Interactive were working on adding new levels and chapters to the game, as well as introducing new mechanics, secrets and enemies, I helped out the team by conducting playtests before a demo version was released on Steam. In addition prepared feedback forms for players to fill out in local gaming events.
In total 20 players gave feedback by filling out the form, and 3 players participated in on-site playtests.
Helping out design as the development progresses
As the team at Warcry Interactive were working on adding new levels and chapters to the game, as well as introducing new mechanics, secrets and enemies, I helped out the team by conducting playtests before a demo version was released on Steam. In addition prepared feedback forms for players to fill out in local gaming events.
In total 20 players gave feedback by filling out the form, and 3 players participated in on-site playtests.
Helping out design as the development progresses
As the team at Warcry Interactive were working on adding new levels and chapters to the game, as well as introducing new mechanics, secrets and enemies, I helped out the team by conducting playtests before a demo version was released on Steam. In addition prepared feedback forms for players to fill out in local gaming events.
In total 20 players gave feedback by filling out the form, and 3 players participated in on-site playtests.
Results & Issues
What players mention and what is felt
Most of the results obtained from the feedback form or the playtests were more or less similar to each other.
Players had a good time with the levels, enjoyed the music, level design, weapon usage, and the enemies. Yet, a common silent behaviour most of the players experienced was not mentioned in the interviews nor the feedback forms.
What players mention and what is felt
Most of the results obtained from the feedback form or the playtests were more or less similar to each other.
Players had a good time with the levels, enjoyed the music, level design, weapon usage, and the enemies. Yet, a common silent behaviour most of the players experienced was not mentioned in the interviews nor the feedback forms.
What players mention and what is felt
Most of the results obtained from the feedback form or the playtests were more or less similar to each other.
Players had a good time with the levels, enjoyed the music, level design, weapon usage, and the enemies. Yet, a common silent behaviour most of the players experienced was not mentioned in the interviews nor the feedback forms.
Players can be kind when answering questions
It is important to be aware that when players are playing the game, whether they’re at an event or a testing session, they’re in the presence of some of the developers of the game and can answer questions and provide feedback in a more positive way than they might think.
While observing players play the demo version of Only Lead Can Stop Them, I noticed that most of the players were trying to vertically aim with their weapon, and felt frustrated when the camera wasn’t moving in the direction they were dragging the mouse in.
Players can be kind when answering questions
It is important to be aware that when players are playing the game, whether they’re at an event or a testing session, they’re in the presence of some of the developers of the game and can answer questions and provide feedback in a more positive way than they might think.
While observing players play the demo version of Only Lead Can Stop Them, I noticed that most of the players were trying to vertically aim with their weapon, and felt frustrated when the camera wasn’t moving in the direction they were dragging the mouse in.
Players can be kind when answering questions
It is important to be aware that when players are playing the game, whether they’re at an event or a testing session, they’re in the presence of some of the developers of the game and can answer questions and provide feedback in a more positive way than they might think.
While observing players play the demo version of Only Lead Can Stop Them, I noticed that most of the players were trying to vertically aim with their weapon, and felt frustrated when the camera wasn’t moving in the direction they were dragging the mouse in.
Solution Space
Updating the team
In addition to sharing the answers given within the feedback form and the results of the interview questions, I mentioned one of the important struggles I noticed throughout the sessions.
As many of the players that were interested in trying out the game or participating in the playtests were players that enjoyed playing modern FPS games, felt off when vertical aiming wasn’t supported. To let players with more experience within the modern FPS genre enjoy the game too, we added a vertical aiming option in the settings.
Naturally, the players who love the old school shooter games can enjoy without toggling the setting on.
Updating the team
In addition to sharing the answers given within the feedback form and the results of the interview questions, I mentioned one of the important struggles I noticed throughout the sessions.
As many of the players that were interested in trying out the game or participating in the playtests were players that enjoyed playing modern FPS games, felt off when vertical aiming wasn’t supported. To let players with more experience within the modern FPS genre enjoy the game too, we added a vertical aiming option in the settings.
Naturally, the players who love the old school shooter games can enjoy without toggling the setting on.
Updating the team
In addition to sharing the answers given within the feedback form and the results of the interview questions, I mentioned one of the important struggles I noticed throughout the sessions.
As many of the players that were interested in trying out the game or participating in the playtests were players that enjoyed playing modern FPS games, felt off when vertical aiming wasn’t supported. To let players with more experience within the modern FPS genre enjoy the game too, we added a vertical aiming option in the settings.
Naturally, the players who love the old school shooter games can enjoy without toggling the setting on.
Retrospective
Project takeaways
The importance of paying attention and conversing with the players can come a long way!
Project takeaways
The importance of paying attention and conversing with the players can come a long way!
Project takeaways
The importance of paying attention and conversing with the players can come a long way!
Fast & detailed feedback
Receiving feedback through a form and with in-depth interviews can provide information in many different ways
Observing and conversing
Seeing how players enjoy the game and talking about the experience afterwards brings in fresh and honest opinions
Fast & detailed feedback
Receiving feedback through a form and with in-depth interviews can provide information in many different ways
Observing and conversing
Seeing how players enjoy the game and talking about the experience afterwards brings in fresh and honest opinions
Fast & detailed feedback
Receiving feedback through a form and with in-depth interviews can provide information in many different ways
Observing and conversing
Seeing how players enjoy the game and talking about the experience afterwards brings in fresh and honest opinions