Released 2024

Only Lead Can Stop Them

Released 2024

Only Lead Can Stop Them

Released 2024

Only Lead Can Stop Them

Company

Warcry Interactive

Role

UX Design Intern

Responsibilities

Competitive Analysis, Playtesting

Timeline

Apr. 2022 - Mar. 2023

Game Engine

Unity Engine

Tools

Google Suite (Docs, Slides, Sheets), Bitbucket, OBS

Platforms

I joined Warcry Interactive as a UX Design Intern to actively get player feedback as the game was still in production. I conducted regular playtest sessions with focusing on balancing weapon use cases, enemy design, enemy and game feel.

Company

Warcry Interactive

Role

UX Design Intern

Responsibilities

Competitive Analysis, Playtesting

Timeline

Apr. 2022 - Mar. 2023

Game Engine

Unity Engine

Tools

Google Suite (Docs, Slides, Sheets), Bitbucket, OBS

Platforms

I joined Warcry Interactive as a UX Design Intern to actively get player feedback as the game was still in production. I conducted regular playtest sessions with focusing on balancing weapon use cases, enemy design, enemy and game feel.

Company

Warcry Interactive

Role

UX Design Intern

Responsibilities

Competitive Analysis, Playtesting

Timeline

Apr. 2022 - Mar. 2023

Game Engine

Unity Engine

Tools

Google Suite (Docs, Slides, Sheets), Bitbucket, OBS

Platforms

I joined Warcry Interactive as a UX Design Intern to actively get player feedback as the game was still in production. I conducted regular playtest sessions with focusing on balancing weapon use cases, enemy design, enemy and game feel.

Highlights

Enhancing the feel of an old school shooter to fit the modern players’ experience

Combining modern and retro feel

Blending the game feel of a retro shooter with more modern FPS controls

Conducting playtests using mixed methods

Combining quantitative and qualitative methods to collect feedback

Combining modern and retro feel

Blending the game feel of a retro shooter with more modern FPS controls

Conducting playtests using mixed methods

Combining quantitative and qualitative methods to collect feedback

Combining modern and retro feel

Blending the game feel of a retro shooter with more modern FPS controls

Conducting playtests using mixed methods

Combining quantitative and qualitative methods to collect feedback

Context

Helping out design as the development progresses

As the team at Warcry Interactive were working on adding new levels and chapters to the game, as well as introducing new mechanics, secrets and enemies, I helped out the team by conducting playtests before a demo version was released on Steam. In addition prepared feedback forms for players to fill out in local gaming events.

In total 20 players gave feedback by filling out the form, and 3 players participated in on-site playtests.

Helping out design as the development progresses

As the team at Warcry Interactive were working on adding new levels and chapters to the game, as well as introducing new mechanics, secrets and enemies, I helped out the team by conducting playtests before a demo version was released on Steam. In addition prepared feedback forms for players to fill out in local gaming events.

In total 20 players gave feedback by filling out the form, and 3 players participated in on-site playtests.

Helping out design as the development progresses

As the team at Warcry Interactive were working on adding new levels and chapters to the game, as well as introducing new mechanics, secrets and enemies, I helped out the team by conducting playtests before a demo version was released on Steam. In addition prepared feedback forms for players to fill out in local gaming events.

In total 20 players gave feedback by filling out the form, and 3 players participated in on-site playtests.

Results & Issues

What players mention and what is felt

Most of the results obtained from the feedback form or the playtests were more or less similar to each other.

Players had a good time with the levels, enjoyed the music, level design, weapon usage, and the enemies. Yet, a common silent behaviour most of the players experienced was not mentioned in the interviews nor the feedback forms.

What players mention and what is felt

Most of the results obtained from the feedback form or the playtests were more or less similar to each other.

Players had a good time with the levels, enjoyed the music, level design, weapon usage, and the enemies. Yet, a common silent behaviour most of the players experienced was not mentioned in the interviews nor the feedback forms.

What players mention and what is felt

Most of the results obtained from the feedback form or the playtests were more or less similar to each other.

Players had a good time with the levels, enjoyed the music, level design, weapon usage, and the enemies. Yet, a common silent behaviour most of the players experienced was not mentioned in the interviews nor the feedback forms.

Players can be kind when answering questions

It is important to be aware that when players are playing the game, whether they’re at an event or a testing session, they’re in the presence of some of the developers of the game and can answer questions and provide feedback in a more positive way than they might think.

While observing players play the demo version of Only Lead Can Stop Them, I noticed that most of the players were trying to vertically aim with their weapon, and felt frustrated when the camera wasn’t moving in the direction they were dragging the mouse in.

Players can be kind when answering questions

It is important to be aware that when players are playing the game, whether they’re at an event or a testing session, they’re in the presence of some of the developers of the game and can answer questions and provide feedback in a more positive way than they might think.

While observing players play the demo version of Only Lead Can Stop Them, I noticed that most of the players were trying to vertically aim with their weapon, and felt frustrated when the camera wasn’t moving in the direction they were dragging the mouse in.

Players can be kind when answering questions

It is important to be aware that when players are playing the game, whether they’re at an event or a testing session, they’re in the presence of some of the developers of the game and can answer questions and provide feedback in a more positive way than they might think.

While observing players play the demo version of Only Lead Can Stop Them, I noticed that most of the players were trying to vertically aim with their weapon, and felt frustrated when the camera wasn’t moving in the direction they were dragging the mouse in.

Solution Space

Updating the team

In addition to sharing the answers given within the feedback form and the results of the interview questions, I mentioned one of the important struggles I noticed throughout the sessions.

As many of the players that were interested in trying out the game or participating in the playtests were players that enjoyed playing modern FPS games, felt off when vertical aiming wasn’t supported. To let players with more experience within the modern FPS genre enjoy the game too, we added a vertical aiming option in the settings.

Naturally, the players who love the old school shooter games can enjoy without toggling the setting on.

Updating the team

In addition to sharing the answers given within the feedback form and the results of the interview questions, I mentioned one of the important struggles I noticed throughout the sessions.

As many of the players that were interested in trying out the game or participating in the playtests were players that enjoyed playing modern FPS games, felt off when vertical aiming wasn’t supported. To let players with more experience within the modern FPS genre enjoy the game too, we added a vertical aiming option in the settings.

Naturally, the players who love the old school shooter games can enjoy without toggling the setting on.

Updating the team

In addition to sharing the answers given within the feedback form and the results of the interview questions, I mentioned one of the important struggles I noticed throughout the sessions.

As many of the players that were interested in trying out the game or participating in the playtests were players that enjoyed playing modern FPS games, felt off when vertical aiming wasn’t supported. To let players with more experience within the modern FPS genre enjoy the game too, we added a vertical aiming option in the settings.

Naturally, the players who love the old school shooter games can enjoy without toggling the setting on.

Retrospective

Project takeaways

The importance of paying attention and conversing with the players can come a long way!

Project takeaways

The importance of paying attention and conversing with the players can come a long way!

Project takeaways

The importance of paying attention and conversing with the players can come a long way!

Fast & detailed feedback

Receiving feedback through a form and with in-depth interviews can provide information in many different ways

Observing and conversing

Seeing how players enjoy the game and talking about the experience afterwards brings in fresh and honest opinions

Fast & detailed feedback

Receiving feedback through a form and with in-depth interviews can provide information in many different ways

Observing and conversing

Seeing how players enjoy the game and talking about the experience afterwards brings in fresh and honest opinions

Fast & detailed feedback

Receiving feedback through a form and with in-depth interviews can provide information in many different ways

Observing and conversing

Seeing how players enjoy the game and talking about the experience afterwards brings in fresh and honest opinions

2026 • Made with passion and a lot of coffee

Next Project: Locomoto: Customisation

2026 • Made with passion and a lot of coffee

Next Project: Locomoto: Customisation

2026 • Made with passion and a lot of coffee

Next Project: Locomoto: Customisation